Busy

Wow, I can’t believe my last post was so long ago. I always wonder how my juggling of keeping up with my blog up to date with everything that I’m doing and actually doing everything.

Anyway, in the past few months I have started back at SCAD and I absolutely love my new classes. I think they this might be the most fun quarter yet.
Along with school I am working with Team Mishap again on Julia’s Magnificant Mishap for IGF 2012. http://juliasmagnificentmishap.com I’m really glad we’re starting so early because starting on the 2011 version last year so close to the deadline was a real nail biter.

I’m really looking forward to working with the team again on the project and making something better. There are even talks of getting some sort of college credit for the project, but I’m not sure what the likelihood of that happening is.

Another project I’m working on, The Pirate’s Pledge, a board game that several of my fellow students and myself made in a class and are currently working on to improve and hopefully get published. While we have lost a member, I still absolutely love our board game and everyone that has played it has showed interest in wanting to buy a copy, that has to be a good sign, right? Either way, it looks good as is. If we put in a lot of work over the next two quarters, get a commercial of it made, and if it doesn’t get published, at least we will have an even better portfolio piece to show off. The only problem then will be fighting over who gets the copy of the game haha.

In other news I got an internship with New Zone Games, but sadly I can’t really talk about it. All I can say is that I’m a Jr. Designer there and I will be sure to post something when I can.

I just finished working on a UDK level for Level Mechanics class and I have to say I really like where this class is going. In Environment and Level Design I was really disappointed that we had to make our own assets to populate our level with when it was a level design class, however in Level Mechanics for the very first project we were allowed to use all of the assets that were available in UDK or use any that we had made. On a side note, to my surprise it seems that showing a level that you made, even with assets that come with UDK is ok as long as you are applying for a level designer. In retrospect that makes a lot of sense, there is just something about showing a company something that wasn’t all entirely made from scratch that is kind of unnerving to me.

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