Objective:

Experienced Game Designer in areas such as levels, mechanics, and multiplayer features. Demonstrated ability to quickly adapt current designs and prototypes in response to feedback and new goals. Driven to deliver quality gameplay experiences by working with multiple disciplines and clarifying goals. Proven ability to create content for a variety of platforms including Xbox One, PC, and Xbox 360. Accomplished scripter with various programming languages such as C++, ActionScript 3.0, Kismet, and Kodu. Recognized as a passionate and flexible go-getter that strives to deliver results.

  • Ambitious
  • Organized
  • Self-motivated
  • Strong problem solving skills

Skills

C++, ActionScript 3.0, Kismet, Kodu, UDK, Illustrator, Photoshop, and Maya.

Experience

Content Designer, Microsoft Studios (Contract position through Aquent), Redmond, WA
March 2014 – Present
Title: Project Spark: Xbox One, Xbox 360, and Windows 8 – Creation Game – Free to Play
• Assumed content development responsibilities from previous role.

Content Designer, Microsoft Studios, Redmond, WA
Jan 2013 – Dec 2013
Title: Project Spark: Xbox One, Xbox 360, and Windows 8 – Creation Game – Free to Play

  • Contributed to the successful launch of a new AAA IP for Microsoft Studios.
  • Designed and scripted levels, AI, and mechanics that provided easily modifiable gameplay to creators and players.
  • As one of the key experts on our visual scripting language, I lead best practice training sessions.
  • Collaborated with the art team to create a content pack level creation pipeline which made level development more efficient for both the art and design teams.
  • Designed and created content pack (DLC) showcase levels to give players an interactive way to explore pack contents.
  • On-boarded and mentored new members of the design team to ensure consistent delivery of high quality game ready content.
  • Developed and presented one-on-one and large group game demos to thousands of conference attendees at E3, PAX Prime, SIGGRAPH, and Microsoft’s Product Fair which lead to excitement for the game and beta signups.
  • Co-hosted and developed ad-hoc levels during live Twitch streams to help educate and inform the gaming community about key features of Project Spark.

Game Designer, Microsoft Studios, Redmond, WA
Aug 2012 - Jan 2013
Title: Quantum Break: Xbox One – Action Adventure.

  • Documented and researched the pacing of various Action Adventure games to determine Quantum Break’s optimum pacing.
  • Created a recommendation and guidelines document on appropriate Quantum Break puzzle design that included reference design examples.
  • Collaborated with other designers on the design and implementation of combat mechanics and controls.

Additional Experience: First Party Prototyping: (Aug 2012 – Jan 2013) - Xbox One.

  • Designed and managed through prototype phase an asynchronous multiplayer mode, which combined single player story driven content and a competitive social aspect.
  • Designed an organizational tool to keep track of story and game events.

Lead Game Designer, Unannounced Microsoft & SCAD Kinect Collaboration Project, Savannah, GA and Redmond, WA
Jan 2012 – Mar 2012

  • Managed and directed the mechanics for a Kinect interaction design project sponsored by Microsoft Studios through the Savannah College of Art and Design Collaborative Learning Center.

Jr Designer/QA Development Intern, Kin Valley – Social Network, Savannah, GA – Austin, TX
Nov 2010 – June 2011

  • Designed and pitched game concepts that fully utilized the Kin Valley social network.
  • Collaborated with QA Development staff on the creation of test cases.
  • Met with senior staff regularly to discuss and prioritize bugs.

Founder and Main Technician, Spoonfed Technology – Technology Support and Services, Nashville, TN
June 2009 – Jan 2011

  • Created all promotional materials including the website, business cards, and flyers.
  • Served as a general computer and technology consultant to clients who had computer issues, needed technology device, and wanted to better understand how to use computers.

Featured Articles

Gamasutra.com 2011

  • Tools of a Game Designer: What I use and What is out There
  • The Problem With Fun

GameDev.net 2011

  • The Future of Games: Can Games Impact your Life?
  • The Dark Side of Iterative Design

Honors

The IGDA Scholarship is awarded based on a submitted essay.

  • IGDA Scholar for the 2011 IGDA Summit
  • IGDA Scholar for the 2012 SXSW conference

Leadership

  • Vice President of the Game Development Network at Savannah College of Art and Design, January 2011 – May 2011
  • President of the Game Development Network at Savannah College of Art and Design, May 2011 – June 2012

Industry Involvement

  • Game Developers Conference 2012 and upcoming 2014 – Conference Associate
  • Game Developers Conference Online 2011 – Conference Associate
  • Global Game Jam 2010, 2011, 2012, 2014 – participant
  • IGDA member

Education

BFA – Interactive Design and Game Development, Savannah College of Art and Design, Savannah, GA
Graduated June 2012

  • Graduated Cum Laude with a GPA of 3.67
  • Dean’s List
  • SCAD Honors scholarship