• Passionate about building up other coworkers to enable them to deliver exceptional gameplay

  • Strong technical skills including scripting, prototyping, and debugging

  • Self-driven problem solver who believes in fostering cross discipline relationships

  • Ability to effectively communicate level designs and design goals across departments

Professional Experience

Camouflaj (January 2015 - July 2021)

  • Senior Level Designer - Unannounced Project 

    • Continued leading the cross discipline Levels Team which consisted of about 15 people

    • Collaborated with each department to build a level pipeline and process that worked for the team and project

    • Directed several levels from concept including a major demo deliverable to our publisher as well as one of the main chapters of the game 

  • Senior Encounter Designer - Marvel’s Iron Man VR (VR Shooter for the PSVR)

    • Lead the AI and Level Strike Teams. Responsibilities included milestone planning, running daily meetings, and making sure we were building engaging content

    • Developed several levels from concept to delivery including the final boss level and one level used in the PSN demo

    • Mentored other designers in blocking out, scripting, and troubleshooting their levels

    • Collaborated with each department to create content pipelines for AI and Levels

  • Game Designer - République: Episode 4 (Action-adventure stealth game for PC, PS4, and Mobile)

    • Lead the design of Episode 4 from alpha to ship

    • Designed, playtested, and polished several of the levels from alpha

Microsoft (August 2012 - December 2014)

  • Content Designer (Full Time) - Project Spark (F2P Creation Game for Xbox One and PC)

    • Contributed to the successful launch of a new AAA IP for Microsoft Studios

    • On-boarded and mentored new members of the design team

  • Content Designer (Aquent Contractor) - Project Spark 

    • Designed and scripted levels, AI, and mechanics

    • Owned the content pipeline for the Crossroads mode

    • Worked with Concept Art, Animation, Sound, and Designers to deliver quality DLC

Education

Savannah College of Art and Design (Graduated June 2012)

  • BFA - Interactive Design and Game Development

Interests

  • Game jams, woodworking, e-sports

  • Favorite games: Red Orchestra, Osmos, The Legend of Zelda: Breath of the Wild