I love being a game designer. My goal is to make gameplay so fun that people lose track of time.
I consider myself to be a driven, fast, technical expert who excels at breaking down ideas into actionable prototypes. My timeline for iteration is in hours, not weeks. I strive to help other developers do the same through mentoring and workflow streamlining.
The only thing better than working on games is working with likeminded individuals. I believe great games are built by first building great teams through respect and good communication. Whenever I lead team meetings I want to make sure everyone feels heard, that we’re respectful of people’s time, our goals are clear, and everyone knows what the actionable items are.
Skills
Rapid prototyping & iteration
Implementing gameplay with visual scripting (Blueprints) or programming (C#)
Leading features and strike teams with multiple disciplines
Documenting and pitching new features and mechanics
Prototyping ideas by creating placeholder VFX, animations, and UI