I love being a game designer. My goal is to make gameplay so fun that people lose track of time.
I consider myself to be a driven, fast, technical expert who excels at breaking down big ideas into achievable playable prototypes to inform and validate the game’s direction. My timeline for iteration is in hours, not weeks. I strive to help other developers do the same through mentoring and workflow streamlining.
Skills
Rapid prototyping & iteration
Implementing gameplay with visual scripting (Blueprints) or programming (C#)
Documenting and pitching new features and mechanics
Leading teams of multiple disciplines to deliver features and content
Comfortable creating placeholder VFX, animations, and UI