Iron Man VR: Out of the Blue

Goals:

  • Create a level filled with super hero moments

  • Reinforce newly learned player skills

Constraints:

  • Needed to be completely playable early in development for announcement trailer and conference demo

Role:

  • Took ownership to take the level from an alpha stage all the way to ship

  • Primarily responsible for collaborating with other departments to take all of the content used to a shippable state

  • Fine tuned the encounters to provide better pacing and flow through the level

  • Adjusted the final enemy encounter to a more appropriate challenge level while also making sure we teased a tougher enemy

  • Worked heavily with engineering and animation on the final sequence to be as epic as possible while still approachable for new players

 

Beats:

  1. Catch up to jet

  2. Repair engine

  3. Combat

  4. Scan jet for Pepper

  5. Combat

  6. Repair wing

  7. Repair landing gear

  8. Combat

  9. Ghost hack causes jet to plummet

  10. Rescue Pepper

As you can see the original pacing was pretty flat with odd spikes. This severely undercut the Super Hero moments and made for an awkward beginning to the game.

The major changes that I implemented included:

  • Polishing all of the combat encounters by adding more variety to spawn positions and spawn timings

  • Swapping the final encounter for easier units

  • Working with engineers, artists, animators, vfx artists, and audio designers on the final sequence so that it was as epic as possible

The Out of the Blue level that I worked on starts at 5:09 in the above video.