Iron Man VR: Out of the Blue
Goals:
Create a level filled with super hero moments
Reinforce newly learned player skills
Constraints:
Needed to be completely playable early in development for announcement trailer and conference demo
Role:
Took ownership to take the level from an alpha stage all the way to ship
Primarily responsible for collaborating with other departments to take all of the content used to a shippable state
Fine tuned the encounters to provide better pacing and flow through the level
Adjusted the final enemy encounter to a more appropriate challenge level while also making sure we teased a tougher enemy
Worked heavily with engineering and animation on the final sequence to be as epic as possible while still approachable for new players
Beats:
Catch up to jet
Repair engine
Combat
Scan jet for Pepper
Combat
Repair wing
Repair landing gear
Combat
Ghost hack causes jet to plummet
Rescue Pepper
As you can see the original pacing was pretty flat with odd spikes. This severely undercut the Super Hero moments and made for an awkward beginning to the game.
The major changes that I implemented included:
Polishing all of the combat encounters by adding more variety to spawn positions and spawn timings
Swapping the final encounter for easier units
Working with engineers, artists, animators, vfx artists, and audio designers on the final sequence so that it was as epic as possible
The Out of the Blue level that I worked on starts at 5:09 in the above video.